The FOUND Mine of Phandelver | Battlemap & Scene
The FOUND Mine of Phandelver | Battlemap & Scene

The FOUND Mine of Phandelver - Updated [88 x 104]
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This map is available on my Patreon (https://www.patreon.com/morvoldpress).
PATRONS - get your download links for this map by clicking on the URL for your Tier (1, 2, 3, 4) below:
Tier 1 - https://www.patreon.com/posts/tier-1-dungeon-81146477
Tier 2 - https://www.patreon.com/posts/tier-2-world-map-81312503
Tier 3 - https://www.patreon.com/posts/tier-3-master-87793681
Tier 4 - https://www.patreon.com/posts/tier-4-master-87797001
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Almost 6 years ago, I had created the FOUND Mine of Phandelver map, a restored version using assets, styles and conventions common to that time. Over the years, all of those have changed and I'd released a Revised version of the original Wave Echo Cave.
Now, I am very happy to present the Revised version of the Restored Mine of Phandelver, a version of the map AFTER the party has completed the adventure and cleared the mine of its unsavory hosts.
How would I use a dusty old mine?

Have your players take up residence in the mine, living in the section devoted for the visiting mages, or in one of the barracks chambers, and use it as a base of operations.
Have your players go on a quest to find a dwarven clan willing (and able) to relocate to the mine and once again have dwarven clansmen walking its long abandoned walls.
Find people to work and operate the mine and have the party collect a piece of the action for liberating it.
Use the mine as a potential source of precious metals or rare resources the party can use to craft magic weapons, armor or other items as they continue their quests/adventures.

I've included a great illustrated scene by Ha Art of a new topside entrance that will link to another map with a small outpost, gated entry, surrounding are and lift that connects to the mine.
My efforts to restore the Lost Mine of Phandelver to its glory days assume that someone (preferably a dwarven clan) eventually is invited to occupy and operate the mine. As many of the old denizens were chased out, restoration efforts began (which could be a quest in and of itself by the party) to return the mining operation to its former self.
The Restored Mine contains:
Main Entry – At the south of the map, the tunnel has been excavated and a lift now exists that allows larger shipments to arrive and interface with the front office of the mine. This will eventually link to another map depicting the new mine entrance, featuring a small outpost, the upper end of the lift, the front gate and surrounding landscape.
Southern Barracks – Near the main entrance, a small barracks houses some dwarven guards.
Weighing Chamber – Across from the southern barracks, a chamber designed to weigh ore, pay out coin to the miners, record transactions and move the ore to smelting has been erected.
Southwest Entry – The tunnel and cavern that eventually linked into the Lost Mines has been converted into a secondary entry, with a crane, staircase and guard station set up to handle visitors, imports and exports.
Dwarven Fungi Farm – The toxic fungi was eliminated and fresh, healthy fungus grown with the aid of a bit of magic, to now provide the colony with a good source of daily nutrients, in addition to the goods they receive from trade.
Central Barracks – North of the main entry, a small barracks houses some dwarven guards.
Dwarven Kitchen & Storage – East of the Central Barracks lay the kitchen & storage for the mining colony.
Starry Cavern & Visitor Suites – In the starry cavern, the building housing visitor accommodations has been refurbished and can now house almost 10 visitors.
Forge of Spells – The famous Forge of Spells has been returned to its former glory, with a small library, work tables and storage room (north) added.
Great Feasting Hall – Cleared of the original carnage, this hall now contains room for over 50 people for celebrations, feasts and gatherings.
Smelting Chamber – With a new riverbed hewn to bring water (again) to the Smelting Room, the Waterwheel is back in action and pumping the bellows to smelt fresh ore brought from the mine.
Northern Barracks – West of the Smelting Chamber, a small barracks houses some dwarven guards.
Natural Areas – Several natural chambers created by the earthquake remain open, but now have proper lighting, bridges and equipment to navigate.
Dwarven Temple & Chambers – the once proud temple has been restored, as have been the adjoining chambers, which now house a small group of guards and the head priest.
I hope you can use it to create some fun new adventures and memories in a familiar and nostalgic location!
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Restored Mine of Phandelver is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
PS - Props to Mike Schley for his original awesome map.

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