Xonthal's Hedge Maze [180 x 160]
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This map is available on my Patreon (https://www.patreon.com/morvoldpress).
PATRONS - get your download links for this map by clicking on the URL for your Tier (1, 2, 3, 4) below:
Tier 1 - https://www.patreon.com/posts/tier-1-dungeon-81146477
Tier 2 - https://www.patreon.com/posts/tier-2-world-map-81312503
Tier 3 - https://www.patreon.com/posts/tier-3-master-87793681
Tier 4 - https://www.patreon.com/posts/tier-4-master-87797001
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Welcome to Xonthal's Maze, a massive magical hedge maze surrounding the tower of the powerful Archmage, Xonthal. We have a great illustrated scene from Yans Velazquez (with a slightly different tower model).
The idea of the maze is from the Rise of Tiamat/Tyranny of Dragons modules, While the module(s) calls for the maze to be encountered simply through a series of individual rooms in magical space, I thought having an actual, linear maze would be helpful for people not running the module, as well as those that would like to give their PC's the chance to make their way through a giant hedge maze, while completely being free to make changes or warp them around, as desired, due to the magic.
So, I took the several encounter areas and sprinkled them into the maze as one traverses the correct path, encountering all of them before reaching the tower at the center.
I also included a small area with a sundial that is closed off from the regular maze, which the party can be placed within as they begin the maze, or during certain parts of the maze, as a small puzzle to complete to potentially reach the tower early and bypass some of the encounters.
The rest of the encounters are per the module, but you can use them however you wish. They include:
A small farm operated by a pair of cyclops.
A large, murky pool of water.
A long stretch of beautiful flowers flanking a stone fountain.
A pagoda perched atop a boulder in a pond.
A collection of armored statues upon a field littered with broken weapons.
The module also had a particular section for the players to encounter a Gorgon, but I thought it might be fun to have the Gorgon be present in the entire maze.
The players could potentially hear it roaring occasionally in the distance, with it getting closer and closer as time draws on. They may have to best it several times, depending on how the encounter goes, and I thought it would be a fun construct to keep tension and urgency alive.
I hope you guys enjoy the map and can have some confusing adventures! 😉