Riverton Hollow | Starting Campaign Village [120 x 112]
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Riverton Hollow | Starting Campaign Village [120 x 112]

Expanded Riverton Hollow | Village [120 x 112]

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This map is available on my Patreon (https://www.patreon.com/morvoldpress).

PATRONS - get your download links for the map by clicking on the URL for your Tier (1, 2, 3, 4) below:

Tier 1 – https://www.patreon.com/posts/76345291?pr=true
Tier 2 – https://www.patreon.com/posts/76345304?pr=true
Tier 3 – https://www.patreon.com/posts/76345315?pr=true
Tier 4 – https://www.patreon.com/posts/76345322?pr=true

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Welcome to the village of Riverton Hollow, a perfect starting location or quest hub for your next campaign or adventure!

The village features fully detailed interiors of several buildings, providing a large 120 x 112 space for social and combat encounters, giving your players time to be immersed in the village, potentially spending several sessions there, relaxing at the Pepperfire Tavern or shopping at the General Store.

Other important locations may include:

1. Noble Estate - a big fish in a little pond, this small-time noble lords over the village from his estate high on the hill. Whether he has a big vision for the village's future or nefarious plans for its citizens -- you decide.

2. Blacksmith - adventurers need someone who can repair armor, forge weapons and potentially customize gear as they fight against the injustices of...whatever you've got planned.

3. Temple - whether it be prayer, guidance or a bit of holy water, this small temple serves to manage the village's spiritual needs and may even spare some time for yours, as well.

4. Jailhouse - serving as a crossroads for many travelers, Riverton Hollow is no stranger to the occasional scuffle or drunken mercenary. A small contingent of guards lives here, working on behalf of the local law.

5. Mercenary Outfit - mostly in service to the local noble, a mercenary quarters lay east of the temple and may be hiring! Clearing out goblins, protecting the roads and hunting the occasional dangerous beast may bring some excitement and coin.

6. Old Hermit - What village would be complete without an old hermit that lives at the edge of town. Disgruntled, self reliant and suspicious of the motivations of strangers wearing studded leather armor +1, he may have some wisdom to depart from a former life.

7. Random Farmhouses - Several farmhouses also exist, giving you plenty of opportunity to weave different families into your narrative, or to have several suspects in a village-oriented "We Understand Why, But Who Killed the Bard!?" mystery.

I hope you enjoy this revised version of the village. It was one of the very first large-scale maps I ever made and I was glad to bring it into a more modern age of aesthetic and style.

If you'd like variant versions and file types suited for Roll20, Foundry, Print and such, come join us on Patreon!

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