Ironspine Keep | Hold Back the Dead [70 x 120]
Ironspine Keep | Hold Back the Dead [70 x 120]

Ironspine Keep | Hold Back the Dead! [70 x 120]

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This map is available on my Patreon (https://www.patreon.com/morvoldpress).

PATRONS - get your download links for this map by clicking on the URL for your Tier (1, 2, 3, 4) below:
Tier 1 - https://www.patreon.com/posts/tier-1-dungeon-81146477
Tier 2 - https://www.patreon.com/posts/tier-2-world-map-81312503
Tier 3 - https://www.patreon.com/posts/tier-3-master-87793681
Tier 4 - https://www.patreon.com/posts/tier-4-master-87797001

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This is my interpretation of Ironspine Keep from the module, Hold Back the Dead, a free adventure offered by WOTC for the 50th Anniversary of D&D. The adventure has the players arriving to an old and dilapidated keep in the woods, where soldiers and laborers work to restore its defenses under an unnatural gloom.

The woods have been allowed to grow close, and the keep is in general disrepair. The adventure deals primarily with defending the battlements from an encroaching horde of undead minions and other creatures, so the building interiors are not included, nor is the lower half of the castle.

Changes:

I've added the lower section of the castle map, as well as offered interiors from the small building in the north and southern yard, and the 1st level of the large central building, which is described as being nearly 40 ft. tall.

The northern building I designated as an Armory, with several spears, a few quivers, some swords, shields and armor represented.
The southern building I designated as a Stables, with some additional stalls to the right of the building that have long since lost their thatched roof, but can still be used for storing mounts, wagons and supplies.

The central building I designated as a multi-story building (which only one floor is represented) that serves a fairly large force to man this location. The interior includes a few different Barracks, Kitchen, Storage, Office, Visitor's Quarters, Council Room, Common Room and Leader's Quarters.

I also included a collapsed rooftop over a blacksmith's station on the west side of the keep, which isn't included in the base map.
Another part of the module are several siege engines mounted atop the walls for defense, which are supposed to rotate and potentially be damaged/destroyed, so I've included [4] PNG Tiles for these siege engines.

Homebrew:

If you aren't running the module, then this would still be a great location for a variety of adventures:

Starting Location - Perhaps the party is part of a crew sent to secure and defend a ruined keep. Recent attacks have the area reeling, and the keep needs rebuilding, while the perimeter needs to be secured and the enemy forces located and routed.

Quest Hub - The party may have been sent here to assist with a particular mission or check in with a superior in a faction they represent, leading to a variety of quests that need to be fulfilled before they can move along.

I hope you enjoy the map, especially those who may be running the adventure and want a little more "crunch" to the location!

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