Dripping Caves Map Pack [60 x 45]!
Ogre & Goblin Lair | Dripping Caves (SKT) - [60 x 45]
I've had several people ask about maps from Storm King's Thunder, so this is my first interpretation of those maps with Dripping Caves, a goblin and ogre lair.
The original encounter is sized for 65 x 40, but I would likely play this at 120 x 90, just to give myself a bit more room and potentially modify things accordingly. Most of it is designed for the traditional setting, but I've added a few extra stalagmites/rocks about the area, some general clutter where it made sense (crates, barrels, crude furniture) and expanded a few of the tunnels slightly.
As far as lighting, the encounter is intended to be dark (which always presents problems from a lighting perspective), but I wanted the map to still have a look of being in a cave and having a dark/gloomy/underground feel, so the exterior walls and such are dark, but there is a consistent light level across the interior chambers to be able to easily see if/when playing in a VTT environment or if printed.
I hope you like it, and if there are any specific Storm King's Thunder maps you would like to see, let me know!
Tier Rewards will be sent out shortly!
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Dripping Caves is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Copyright Wizards of the Coast LLC.
Ogre & Goblin Lair | Dripping Caves (SKT) - [60 x 45]
I've had several people ask about maps from Storm King's Thunder, so this is my first interpretation of those maps with Dripping Caves, a goblin and ogre lair.
The original encounter is sized for 65 x 40, but I would likely play this at 120 x 90, just to give myself a bit more room and potentially modify things accordingly. Most of it is designed for the traditional setting, but I've added a few extra stalagmites/rocks about the area, some general clutter where it made sense (crates, barrels, crude furniture) and expanded a few of the tunnels slightly.
As far as lighting, the encounter is intended to be dark (which always presents problems from a lighting perspective), but I wanted the map to still have a look of being in a cave and having a dark/gloomy/underground feel, so the exterior walls and such are dark, but there is a consistent light level across the interior chambers to be able to easily see if/when playing in a VTT environment or if printed.
I hope you like it!
--
Dripping Caves is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Copyright Wizards of the Coast LLC.