Thornhold | Dwarven Fortress [100 x 140]
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This is my interpretation of the dwarven coastal fortress, Thornhold, located south of the Mere of Dead Men, or anywhere in your homebrew campaign.
The fortress consists of a large outer wall, bailey and small keep backing up to the sheer cliffs of the coastline, eliminating any ability to flank or attack from the rear. The location has often been a stopping point for several travelers seeking safety from the perils of the road and merchants seeking trade with the dwarves operating the keep.
The ramparts for both structures include several defensive measures and plenty of space for a variety of combat encounters (invading soldiers, flying creatures, etc...) Subsequent maps will also depict a lower level connecting the dwarven keep to tunnels and caverns leading toward the Underdark.
How can you use the fortress?
1. Players arrive to find the keep under attack and move to help, leading toward many questions and, perhaps, to some further quest or reward.
2. Players need to treat with the dwarves to obtain information, permission or an item they require for their quest/adventure.
3. A prisoner is rumored to be locked below ground in the keep, and the players need to find a way to infiltrate its walls and rescue them.
4. Dwarven PC's could have a background connected to this clan of dwarves and perhaps grew up within the keep's walls.
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I hope you can use this one for many adventures!