Raider's Camp | HotDQ [160 x 120]
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This map is available on my Patreon (https://www.patreon.com/morvoldpress).
PATRONS - get your download links for this map by clicking on the URL for your Tier (1, 2, 3, 4) below:
Tier 1 - https://www.patreon.com/posts/tier-1-dungeon-81146477
Tier 2 - https://www.patreon.com/posts/tier-2-world-map-81312503
Tier 3 - https://www.patreon.com/posts/tier-3-master-87793681
Tier 4 - https://www.patreon.com/posts/tier-4-master-87797001
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This was a big one!
This is my interpretation of the Raider's Camp from the module, Hoard of the Dragon Queen, which was mostly used mostly as a reference for a theater of the mind approach to the location.
The camp is intended to be home to large army of various followers, far too many for even the most murdery of murder-hobos to tackle alone, so the scene is set for largely non-combat strategies -- disguises, infiltration, smooth talkin', etc... Even if you aren't running the module, it would be a great set piece for a large-scale fight, a starting location for mercenaries, quest hub for your adventure or many other possible narrative solutions.
I wanted to make sure the camp felt large to the players, and it is designed to be played on a massive 160 x 120 scale, which is over 20+ 30x30 maps combined. I've included a concept image from Midjourney to help set the stage, though a commissioned work is in progress and will be updated soon.
The camp contains several different areas, with a road leading straight toward a cave on the far right side of the valley that leads into the Dragon Hatchery map, which is also available.
Several different sections of the map exist:
The front of the camp has a barricade and two wooden lookout towers, and a check-in tent just beyond the front gate where members of the army, visitors, prisoners, deliveries and other incoming entities will touch base with the guards on duty to route them appropriately.
A pair of smaller, square tents serve as the main cooking area for the camp, mostly cooking a variety of meats for stews that are easily made, served and maintained in bulk throughout the day. While the cook camp handles most of the camp's direct needs, each camp tends to have their own cookfire, for boiling water, cooking game and enjoying its warmth on a dark night.
In the southwestern section of the camp are a set of latrines and two prisoner tents, along with an exterior prisoner pole and two attachments of rope. This is where all prisoners are held, packed into the tents and tethered to the central pole by tightly-bound rope.
While it wasn't on the original map, I added a few features to support the existence of a large group, such as a few pens for livestock, the presence of animals like chickens, goats and sheep for raw materials and goods, some standing water in the southeast fed by underwater springs and various wagons designed for hauling wood, water and goods.
Perched atop a small rise is an officer's tent, where they keep an eye over the encampment and signal warning in case of any issues.
Just outside of the cave mouth is the leader's tent, which contains important people for social interactions, maps, books, messages and treasure for the taking.
I've created and [5] tent interior tiles for the Leader's Tent, Officer's Tent, Soldier's Tent, Storage Tent and Prisoner's Tent.
I hope you enjoy the map and create all kinds of great memories with your players!
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Raider's Camp is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.